CASTLE OLDSKULL - The Classic Dungeon Design Guide II: Illustrated Treasury Edition (Castle Oldskull Fantasy Role-Playing Game Supplements) Kindle Edition

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Management number 222077184 Release Date 2026/05/04 List Price $2.80 Model Number 222077184
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10th Anniversary Illustrated Treasury Edition97 unique illustrations in full color~Enchanted pools shadowed by gargoyles,Tricksy nymphs cavorting in crystal caves,Unholy altars, sacred shrines,Undiscovered treasure vaults.Thousands of wondrous rooms filledTo overflowing with treasure, tricks,Ancient magics and eldritch horror,All awaiting your heroes’ intrepid discovery.What greater mysteries await,Far below in dungeons deeper,For only the most dauntless magiAnd fearless warlords to ever find?~Have you read every dungeon design book out there, but you’re still hungry for great ideas to amaze your players? Would you like to possess the tools to generate countless millions of randomized results for bizarre rooms and shrines, dungeon doors, alchemical laboratories, eerie skeletons, befouled Lovecraftian abominations, and torture chambers? Then this is the book for you.This massive tome is the direct sequel to Wonderland Imprints’ Mithral Medal Best Seller, The Classic Dungeon Design Guide.Where Book I is a basic inspirational tome filled with thousands of ideas, Book II is an advanced nuts-and-bolts guide that provides you with hundreds of pages of tables which you can use to create an infinite number of dungeon rooms, monster lairs, thematic levels and endless details such as barracks, caves, chests, corpses, fountains, prisoner cells, quarters, shrines, and magical gateways.You can even use this book’s treasure trove of systems to create millions of deities, slime monsters, prisoner NPCs, and unique NPC villains and prisoners, using nearly 1,000 different experience level titles and other tools that intersect with the Dungeon Delver Enhancer supplement.Book One was only the beginning, the entry work to a series. This is one of the largest and most extensive dungeon design books in existence, with features branching out from The Classic Dungeon Design Guide including full lore for on-the-spot creation of:Altars, barracks, caves, containers, corpses, doors, random dungeon dressing (miscellaneous items), pools and fountains, abominations, slimes, fungi, hideouts, wizarding laboratories, magical gateways, prisoners, quarters, stairways, torture chambers, unusual rooms, and those ever-baffling magical “trick chambers” which no one can fully comprehend.It’s all here, the massive set of tables that I (as the author) have used for years to create new mega-dungeons for own personal Castle Oldskull role-playing campaign. I have now refined and expanded these systems over many months of meticulous rewriting, and now I offer them to you.So what are you waiting for? This book is the perfect companion tome for The Classic Dungeon Design Guide, and has been specially designed to serve both as a learning grimoire and as a tabletop go-to book for design and for sandbox play.After all, if you’re going to dare to delve into the netherworld, you should probably take not just a lantern and an elvish sword of great antiquity. And you should also carry the ultimate guidebook to help you from getting lost along the way.(A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 69,000 words, 280 pages, over 70 section topics; organized via a fully ordered table of contents. Just one of the proud creations available now from Wonderland Imprints — Only the Finest Works of Fantasy.) Read more

XRay Not Enabled
Edition 1st
Language English
File size 25.5 MB
Page Flip Enabled
Word Wise Not Enabled
Print length 542 pages
Accessibility Learn more
Screen Reader Supported
Part of series Castle Oldskull Fantasy Role-Playing Game Supplements
Publication date October 21, 2022
Enhanced typesetting Enabled

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